Journal of Mental Health and Human Behaviour

CASE REPORT
Year
: 2019  |  Volume : 24  |  Issue : 2  |  Page : 148--150

Reasons for playing online games among females: A case report based evidence


Manoj Kumar Sharma1, Nitin Anand2, N Suma2, Pranjali Chakraborty Thakur1, Maya Sahu3, Nisha John2, Ashwini Tadpatrikar1, Priya Singh1, SJ Ajith1, Ankita Biswas1, R Archana2, Akash Vishwakarma1, Keshava D Murthy4 
1 Department of Clinical Psychology, SHUT Clinic (Service for Healthy Use of Technology), National Institute of Mental Health and Neurosciences, Bengaluru, Karnataka, India
2 Department of Clinical Psychology, National Institute of Mental Health and Neurosciences, Bengaluru, Karnataka, India
3 Department of Nursing, National Institute of Mental Health and Neurosciences, Bengaluru, Karnataka, India
4 Department of Psychiatric Social Work, National Institute of Mental Health and Neurosciences, Bengaluru, Karnataka, India

Correspondence Address:
Manoj Kumar Sharma
SHUT Clinic (Service for Healthy Use of Technology), National Institute of Mental Health and Neurosciences, Bengaluru, Karnataka
India

The online gaming has not been a well -researched area among females. The female gamers also have a preference for violent games. A 17-year-old female pursuing secondary education, belonging to a single child nuclear family presented with complaints of playing online games, increased expression of anger, decline in academics, and decreased social interaction. The case demonstrated that feeling of achievement, escapism, distraction, and developing social ties were the predominant motives to play games among females. The case also reflected the issues of emotional dyscontrol which were secondary to the nonavailability of opportunity to play. The case implies for enhancing understanding the process issues of gaming behaviors among females, cross-cultural knowledge, as well as for screening and formulating preventive strategies.


How to cite this article:
Sharma MK, Anand N, Suma N, Thakur PC, Sahu M, John N, Tadpatrikar A, Singh P, Ajith S J, Biswas A, Archana R, Vishwakarma A, Murthy KD. Reasons for playing online games among females: A case report based evidence.J Mental Health Hum Behav 2019;24:148-150


How to cite this URL:
Sharma MK, Anand N, Suma N, Thakur PC, Sahu M, John N, Tadpatrikar A, Singh P, Ajith S J, Biswas A, Archana R, Vishwakarma A, Murthy KD. Reasons for playing online games among females: A case report based evidence. J Mental Health Hum Behav [serial online] 2019 [cited 2020 Sep 29 ];24:148-150
Available from: http://www.jmhhb.org/article.asp?issn=0971-8990;year=2019;volume=24;issue=2;spage=148;epage=150;aulast=Sharma;type=0